Tuesday, January 8, 2013

DDO vs. Wow- Revisited

The Drow of the Underdark are a new area of exploration in DDO

Recently, while looking online for info on mmorpgs, I came across this old blog post talking about why DDO can never compete with World of Warcraft. This is not a new comparison or analysis by any means, but since I have played both games, and have been doing so again of late, I wanted to address some of the points against Turbine and DDO which the author made so long ago.

He writes, "There are a number of things blizzard got right with WoW that DDO just doesn’t. In theory DDO should be a brilliant online game- it’s got the power of the most popular and advanced RPG fighting system behind it, the storytelling power DnD is famous for and it’s got all this in an online game with enormous character uniqueness and customization capability."

So why doesn’t it work ? scale. He goes on to compare the games in terms of scale:

"In WoW you are questing out in the world – you don’t even enter a dungeon until level 15, as you quest you meet other players, some will help you with quests some will just pass you by but 90% of all the things you do happen outside in the world. You’re interacting with people all the time."
This may have been true 2 years ago when this post was written, but in the post-Cataclysm era, I find that it is simply no longer true. In fact, there may be more players now logging in daily to raid and do PvP content, but for a long time most will sit in capital cities, or queue for a dungeon and battleground, leaving most of the open world barren in comparison.

"In DDO every time you start a quest, you get cut off from everybody who isn’t in your party (so if you solo quite a bit while leveling to get used to playing your class – you may as well be playing diablo – the fact that it’s online becomes irrelevant)."
This is also untrue, well not the part about DDO being mostly instanced, but the fact about it being less mmorpg than wow as a result. As a matter of fact, a lot of the dungeons in DDO are simply undoable or too hard to solo which requires either using hirelings, or other players. Luckily, the social function built into the game by Turbine allows you to easily and quickly find other players looking for groups and looking to run dungeons with you, most of which will be divided by level, making it convenient to find a party. Once you do, it is nothing like a single player dungeon crawl, rather a fun interactive and co-op experience.

This is why, perhaps, I’ve yet to see a mount in DDO (I think they don’t exist) – while in WoW they aren’t just nice – they are incredibly useful. Because you’re traversing the world, what fantasy hero doesn’t ride on his quest ? Well unless you’re Tolkiens hobbits – nobody else wants to walk everywhere. It also means to get between areas you have to fly/take a boat. You can’t walk and explore because the city exits lead to combat zones – that don’t have another exit.

Well this is true, but as a guildie once said to me when I mentioned mounts a while back, "who needs mounts when you can just teleport?" This is really true, Stormreach is a huge city, but to see most of the content would take a really long time playing the game, and to traverse to other parts of the world, all one has to do is join a good guild with a functional air ship and use it to port in and out of places, at least that's what I and many others do. It would be cool to see mounts, but as DDO is based on Dungeons and Dragons 3.5 rule sets and that game is meant to be played as a collective of players in a party, they are not really needed in DDO.

Free to play done wrong
DDO because they don’t have a subscription fee pushes the store in your face all the time. True you can earn store points just from playing but that comes pretty slow and so far I’ve spent mine all on healing potions. If you don’t buy you will soon find you cannot compete with those who do. That ultimately slants the game in favor of those with the most cash to burn instead of those with the most skill – and it annoys the hell out of you – especially as a newer player.

I don't think this was ever true, although it is true that a f2p player would find it virtually impossible or would take forever to achieve the same gear or progress than a p2p using mostly the game's "favor" system, now that the game has more a freemium model, the online store is hardly "ever in your face" it is up to you if you want to buy adventure packs or locked classes, but if you prefer to play for free, there is a lot of free content that is still accessible and you can still have a ton of fun playing the game without dropping a dime into it. Is there a competitive advantage? Since there is no PvP to speak of, except for brawling in the taverns as a diversion, I don't feel that there is any significant advantage accrued by VIP players, they simply get parts of the game that are not available to the f2p, and since dungeons can be ran in different difficulty levels, there is content for everyone to enjoy even the newest of players.

Another knock on DDO is a perceived lack of lore, in comparison to the vast game world and overarching back story, but most of the wow players I know don't really care about lore anyway, don't more than half skip reading quest text in favor of going out to grind? Don't get me wrong, I like Blizzard games and I feel the need to play wow from time to time because it is a fun and polished mmorpg, I just don't feel that DDO is lacking in lore, or development of lore in the game, especially now that the Forgottem Realms have been incorporated into DDO, who knows what other DDO settings and staples Turbine will surprise us with next?

4 comments:

  1. Agree! To those who think DDO has no lore... it is based in the world of Eberron. There are scores of fantasy novels set in this same world as well as many PnP roleplaying guides that deal in depth with the world cultures, religions, factions and mechanics. If that isn't lore, what is? People are silly.

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  2. yes, and there is also more lore added now that you can go to level 25 and go into the forgotten realms and the Underdark!

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  3. Looking at this a year from this post:

    I do think you miss the point on world scale, but the truth is that the world scale matters most to those who like to explore and feel as though there is actually a world out there. Without a doubt, Azeroth is much, much larger than the little bit of Eberron that you get to see, even considering quest zones, etc. If you like games with exploration as a mechanic and something to do, DDO is decidedly dull in the limited number of places to visit or get and the fact that most of the really cool looking stuff clearly takes a long time to get to. That raid with Velah or the chronoscope for instance. Granted that I rarely play these days, but I'd never get anywhere that level solo'ing the game or playing w/family or a handful of friends. You can get to lots of pretty vantage points in WoW without being high level or being in a specific quest... sure you'll die because it's a dangerous place, but whatever.

    Honestly WoW's lack of early dungeons makes the game feel a little bit like there is nothing of real importance to do for those first 15+ levels.


    The DDO airship is fairly limited in where it can get you, even considering the limited location options in DDO. It's a magic portal to a handful of vaguely useful places, nothing more. You can probably walk there almost as fast, unless the area load time is long for some reason. There isn't even any flying animation besides the moving in-place zone you go to teleport elsewhere. WoW's teleport spells are much more useful, granted that the world is much larger. In any case, while the teleport does get you closer, mounts can get you through a dangerous patch quickly that might be a nice quick route from where you are to where you want to be. E.g. rather than teleporting somewhere else and trekking twice the distance back to it to avoid a dangerous spot that you might be killed easily on foot.

    ** I played WoW for a month or two back in high school, a number of years ago and got up to level 22+.

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  4. Thanks for the comment. I had not checked or updated my blog in over a year, but will start to do so again now that 5E is coming out for the tabletop and plan to play more DDO and Neverwinter. You made valid points for wow, but I won't be playing it as much until the expansion comes out because now it feels more like an RPG than an MMO

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